Post by thest4lker on Sept 19, 2012 6:46:16 GMT -5
Well, I just cracked the top 10 on the general ladder (could have done it much sooner, but been mostly playing tournaments). So, big props to this deck and rancord, and my deck is slightly weaker than his (missing cards)
My list of enforced swop outs
2 Cerberus, so subbed in one dark assassin (no prob there) and one wild griffin (I hate drawing this card) 3 Sea elf archer, but Pao takes the 4th slot, so thats fine 2 Ravager, so I've had to add lesser fire elemental 3 Lilim, another lesser fire elemental subbed So, original deck has 17 front line and 12 backline, mine has 16 frontline, 12 backline, and one flyer, so it's marginally more balanced in that respect
Only 1 inner fire, so added 1 slow and 1 frenzy
Only 3 month of dancing flames, no week of mercs, so 2 day of fortune subbed
I'm one game from levelling up and hitting 1000 seals, so hopefully those 10 packs allow to complete this. Then I just want that snake inferno hero, to drop heavy hitters even faster
Post by thest4lker on Sept 20, 2012 4:08:36 GMT -5
I love how this deck can achieve kills from out of nowhere. I'm on 6 health, opponent is on 15. He's packing the free lanes to finish me off next turn, leaving my succubus and cerberus unblocked, after all, I can only deal 5 damage. Not.
Month of dancing flames, inner fire, 3x altar of destruction... 15 health, one turn, boom, headshot
So hows ure win rati with it atm? I still find its the tightest inferno build out there. On the other hand im playing my enrage or my necro control atm so I dont know. But the only acceptable inferno deck besides my build was one without fireball and brokenbridge/chaos rift/campfire, but a lot less on reach damage and the maniac.
Zenithale picked up the concept of the control inferno with the doombringer/week of the dead combo that has been mentioned in balstofeks inferno thread.
My friends all started inferno as well and they had to add some different cards, and town portal has been proven to be a game winner in many situations.
If the meta should shift more to control, I suggest thinnking about chaos imp/chaos rift.
If been experimenting with a belias build (no ravager, nor pitfiends), wich allows a more midgame approach but still lets u apply the inferno creature pressure, and shadow image/town portal/hero abillity allow for millions of reach damager
Post by thest4lker on Sept 21, 2012 1:09:19 GMT -5
Win ratio in QM is exceptional, I hardly ever lose. I got into top 10 with ease, but slipped down because I've only been playing tournament.
Win ratio in tournaments is not as good, but if I play about 12-15 games I usually make top 10. I lost 3 in a row yesterday, right before the tournament ended, which dropped me to 26, so that sucked. But I also lost 40 rating points the day before (same tournament) when the server kicked me mid-game, if you added those 40 points I still would have been 9th, even with those 3 losses.
I'm desperate to get the snake inferno hero though, because one gold in your opening hand, and you can drop a T2 juggernaut or T3 ravager, going first or second.