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Post by rancord on Sept 21, 2012 17:52:41 GMT -5
So, finally a bit more expensive deck Still only Rares are the Neutral beasts: Pao, the Dark Mercenary This deck is even more brutal than the standard Inferno and it uses far less tricks for raw power. *As u see no pit fiend either* Pile of Gold allows u to get a Juggernaut on ure 1st turn if you go 2nd, thanks to the 2 Might start. I know alot of ppl like the discard fortunes, but as long as the meta isnt that control heavy the raw power of the deck should be enough. The Sea Elf or Cerberus can be played around in numbers. I still keep Ravager at 3 pieces because that has been enough for me. Some Wonder why only 2 Dark Assassin. I find DA to be a risk if u put him into play with gold pile and get him murdered by firebolt. Also I like to keep it at 10 2 drops and 10 3 drops *pao are out of contest* I find the numbers perfect *did calculations* and I just see no room for a 1 drop. Hero (1): Xorm, Champion of the Abyss Events (5): 4x Week of Mercenaries 1x Month of Dancing Flame Allies (31): 4x Demented 4x Succubus 2x Dark Asassin 4x Juggernaut 4x Pao Deathseeker 4x Cerberus 2x Sea Elf Archer 3x Ravager 4x Lilim Spells (11): 4x Firebolt 4x Inner Fire 3x Fireball Fortunes (8): 4x Pile of Gold 4x Altar of Destruction
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Post by speedhealer128 on Sept 21, 2012 18:32:40 GMT -5
I feel they are too many melee creatures prob that gona slow alot your deck
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Post by rancord on Sept 22, 2012 6:44:54 GMT -5
17 melee vs 10 range is ok, I lft out the one drop as usual with my inferno decks. After all my hero flips benefits only melee, and I had 10 games and 9 wins out of it. With never the feeling of having to much melee. After some tests I dropped badly in ranking yesterday, so I had to quickly gain some points again and use xorm for the quick win potential
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